package ui.scene {

	import flash.display.Sprite;
	
	public class BaseScene extends Sprite implements IScene {
		
		public static const GAME_SCENE:uint = 1;
		public static const STAGE_SCENE:uint = 2;

		public function BaseScene() {
			super();
		}
		
		public function enter():void {
		}
		
		public function exit():void {
		}
		
		public function clear():void {
		}
	}
}